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Jungle now consistently offers new mutations on each visit.Proto chest now defaults to rusty revolver if it's weapon is gone.You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).Select enemies now just don't increment kill count instead of reducing it by 1.Mimics are no longer multiplied on loops.IDPD grenades now harm IDPD (alongside everyone else) if deflected.
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Player' plasma shots now hit players with iframe rules when reflected.(don't get too excited - the spread is still there and you'll still hit yourself a lot) Discs now have an axis-aligned bounding box and bounce *a little* more predictably.Proto statues no longer keep rads from previous encounter if forgotten.Grenades no long persist on level change (since they could break generation / kill you).Game now auto-pauses if connection is lost to the in-use gamepad.Trying to pause mid-generation now pauses as soon as loading finishes.Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) - for windowed or multi-screen setups.
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#HOW TO CHANGE CURSOR COLOR NUCLEAR THRONE TOGETHER WINDOWS#
There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent.
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